I'm pretty excited about this, because I only got into the series with OoT3DS (but I have played FSA), so I never got to experience the older games. So, I'll get it and see what the hype is all about the older Zelda games. But, I prefer the Zelda games for non-portable consoles; I feel they are better (and cause I have an unsteady hand). So, I'm more excited about the Wii U games of the future, but I'll be getting this game for sure.
I have mixed feelings about the new Zelda. I mean I really love a Link to the past and I'm glad that the new game is developed as a sequel instead of a modernized port like OOT, but that new gameplay mechanic of Link turning into a drawing worries me a bit. And also the fact that Nintendo wants to make use of the 3DS capabillities in terms of perspective. Now I don't think that turning Link into a drawing is a bad idea, but Nintendo tends to overuse new gameplay mechanics. Use it wisely and not too often, and all will be well. About that stamina meter (that many people including me were mistaken for a magic meter at first)... I don't know if that is a good idea in this case, at least after watching the trailer. The use of the stamina meter should be fine tuned a bit until the final release. It depleted a lot and quiet fast when shooting arrows, that's the thing I disliked the most about it. The bow and arrow are a crucial item in Zelda games, and it's use shouldn't be limited like that. I mean, swinging the sword doesn't deplete the stamina meter, so why do that for the bow? They could throw in further nostalgia at this point and make your rupee count decrease by one for every arrow used like in the very first legend of zelda for the NES. And it's great that the 3DS offers a better perspective - but please, don't make every dungeon a tower because of that. For the dungeon seen in the trailer it makes sense, but just don't go over bord with it. But enough of the negative things. Some things I think Nintendo will definately do right are the music, the story and the overall presentation. And they showed often enough that they are very good at character developement as well, although I don't know if it can be taken into account here, since I think that the story won't be all that deep and the game might be more focused on actual dungeons, puzzles and exploration of the overworld, which was one of the driving elements for me in a link to the past. There was so much to be found. Every corner of the overworld hold some sort of secret, which felt awesome. I also really liked how the dungeons started out quiet easy and got more complex over time. It's not an easy task to make a zelda game that pleases everyone, not to say impossible. But to make a zelda game that enlights a long forgotten flame in those of us who grew up with the original is definately possible.